Created for the October 2016 Unreal Game Jam
Theme: Settle The Score
A platformer collect-a-thon about Etheria, a young maiden who seeks to break the cycle of sacrifice in her village.
Each year, the village sends out a maiden to be devoured by the mountain god in order to revitalize the town's crystal that serves as a barrier to the encroaching miasma.
Etheria takes it upon herself to venture out into the world and save her village once and for all.
On Etheria I was the game designer as well as the programmer. I designed the initial premise for Etheria and over the course of 4 days I programmed the core mechanics, the game loop and the player HUD. Given the time constraints of the game jam I decided to program the game using Blueprints.