Agent of Mayhem is the new open world game from Volition, the studio that brought you the Saints Row franchise. As a QA Tester on the AoM team I preformed black box testing and test plans to ensure optimal quality.
As the sole Programmer I made all the game's major systems. One such system was a obstacle generation system that procedurally placed object along the path spline.
A platformer collect-a-thon about Etheria, a young maiden who seeks to break the cycle of sacrifice in her village. Made as part of the Unreal October 2016 MegaJam.
Multiplayer racing game. As Lead Programmer I managed a team of five. Together we created a 2-4 player LAN, character movement with gravity altering features and a dynamic GUI.
Made in 48 hours for the 2016 Global Gamejam with a team of five. Worked on the grid based puzzle feature. Created the opening level and helped with prefab placement.
Alone is a first person survival horror game created for an Unreal Game Jam. As part of a two person team I programmed the core mechanics, game loop, and user interface.
Action/Platformer. As the programmer I filled many different roles. A few example tasks I performed being animation graphs, enemy AI, character movement and UI.
Created by myself as part of a Game Programming class during college. Created Sprite class for 2D rendering, bounded box collision and character movement with walk jumping.
2D puzzle runner. As the sole programmer on Neon Knight I created the character movement, platform behavior, back end UI and Save/Load system.